In some urban areas, windows can be shot out to create new routes. Supplementary weapons with limited ammunition can be found during the game these are a shotgun, dual automatic pistols, dual Uzis, an M16 rifle, a grenade launcher, and a harpoon gun used in underwater combat. īy default in combat, Lara uses two pistols with infinite ammo, with her unable to perform actions aside from jumping and rolling while her weapons are drawn. Zip lines in some areas can be used to traverse large gaps, and flares can be used to light dark areas for a limited time. In addition, Lara is able to walk through shallow water, use flares to light dark areas, climb ladders and other designated surfaces, turn 180 degrees while jumping or swimming, and during the Venice and Tibet levels drive a speedboat and snowmobile respectively. Lara can run, walk (which prevents her from falling off ledges), look around areas, jump forwards and backwards, shimmy along ledges, roll, swim through bodies of water, and move blocks. Progress is based on puzzles revolving around finding keys and completing platforming sections, avoiding traps and environmental hazards in the process. The game is presented in a third person perspective focused on Lara, with levels and movement built around a grid-based system, with Lara's movement built around tank controls. Much of the gameplay is carried over from the original Tomb Raider. Lara's home of Croft Manor can be accessed from the start menu as a training area, and is used in the final level. The game is split into levels: the Great Wall of China, Venice, an oil rig and shipwreck in an unspecified ocean area, and the foothills of Tibet. Tomb Raider II is an action-adventure video game in which the player assumes the role of archaeologist-adventurer Lara Croft, exploring a series of locations including ruins and tombs in search of ancient artefacts. See also: Gameplay of Tomb Raider Lara Croft rides a snowmobile to navigate through a level in the game. A remaster of the game (including The Golden Mask) is set to be released on the Nintendo Switch, PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One and PC, as part of Tomb Raider I-III Remastered Starring Lara Croft, in February 2024. A sequel, Tomb Raider III, was released in 1998. It went on to sell nearly seven million copies worldwide. A Sega Saturn version was scrapped due to both hardware limitations and a console exclusivity deal signed between Eidos and Sony.Ĭritics praised the game at release, with many noting its expanded gameplay and smoother graphics. Original staff members Toby Gard and Paul Douglas left over creative differences with the publisher, though many remained including composer Nathan McCree. Production began in 1996 immediately after the success of the original Tomb Raider, being completed in between six and eight months, a short development period which was physically and emotionally stressful for the team. An expansion pack subtitled The Golden Mask was released the following year, containing new levels focused on Lara's quest to find a golden mask in Alaska. Gameplay features Lara navigating levels split into multiple areas and room complexes while fighting enemies and solving puzzles to progress, with some areas allowing for or requiring the use of vehicles. It is the second entry in the Tomb Raider series, and follows archaeologist-adventurer Lara Croft hunting the magical Dagger of Xian, which is also hunted by an Italian cult. Later releases came for Mac OS (1998), iOS (2014) and Android (2015). It was first released on Windows and PlayStation. Tomb Raider II is a 1997 action-adventure video game developed by Core Design and published by Eidos Interactive. Good fun although not as good because it's slower and poorer graphics.PlayStation 4, PlayStation 5, Xbox Series X/S, Xbox One, PC, Nintendo Switch How many old game players does it take to change a light-bulb? I don't know but the original was the best.īlast from the past. But maybe I'm kidding myself but feel there's something not quite as fresh, innovative, quirky and lacking in the wit of the original? I recently picked up free versions of the latest iterations on Steam and they are fun too. It's still a classic and the following episodes are good too. In 2004 I moved to a small village in Oxfordshire and over a garden wall encountered one of the original team who created the game (Hi Nathan if you read this!) and became friends. Playing it here has reminded me how good the original game was (I can't currently play the original CD 'cos it's not compatible with Win10 or even XP which I still have a working laptop of). I have nearly all of the subsequent adventures and the first one I bought in a collectors edition with a t shirt, deck of cards (still unopened), Mouse mat and a second CD with extra levels and a level builder (I think).
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